As the graphics in games and motion pictures edge closer and closer to photorealism, even the subtlest tricks of the light must be simulated. For years an specifically hard 1 has been recreating the sparkling, uneven surfaces of water, metals and other components — but these glints can now be rendered one hundred occasions faster than just before thanks to a new method from pc scientists at UC San Diego. Study Much more
Shiny and chrome! Rendering sparkly surfaces in CG just got massively better
by admin | Jul 22, 2016 | Tech News | 0 comments